![SOLVED] SDK, NDK, and JDK configuration for compiling Android (including Oculus Quest 2) for 26.2 and 27.2 - Mobile - Epic Developer Community Forums SOLVED] SDK, NDK, and JDK configuration for compiling Android (including Oculus Quest 2) for 26.2 and 27.2 - Mobile - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/a/c/eac15419b31682bec26942f6900c83f98e6ee834.png)
SOLVED] SDK, NDK, and JDK configuration for compiling Android (including Oculus Quest 2) for 26.2 and 27.2 - Mobile - Epic Developer Community Forums
![Meta Quest SDK/NDK/JDK Settings for the Oculus 5.3 fork of the Unreal Engine source code : r/unrealengine Meta Quest SDK/NDK/JDK Settings for the Oculus 5.3 fork of the Unreal Engine source code : r/unrealengine](https://external-preview.redd.it/meta-quest-sdk-ndk-jdk-settings-for-the-oculus-5-3-fork-of-v0-dkwD6TgX5R5PRUcq8u-Oif8isS2Y60SkSdoQ9b7ZJ4o.jpg?width=640&crop=smart&auto=webp&s=6aeb7bca4843e7bec7558e85acf5a49a8f2f399a)
Meta Quest SDK/NDK/JDK Settings for the Oculus 5.3 fork of the Unreal Engine source code : r/unrealengine
![Oculus Developers on X: "All interaction models in Interaction SDK are defined by an Interactor-Interactable pair of components. For example, a ray interaction is defined by the RayInteractor-RayInteractable pair of components. Together, Oculus Developers on X: "All interaction models in Interaction SDK are defined by an Interactor-Interactable pair of components. For example, a ray interaction is defined by the RayInteractor-RayInteractable pair of components. Together,](https://pbs.twimg.com/media/FiMIq1nUoAA3rWC.jpg:large)