![Se cierra erroe GLSL2 Nvidia OpenGL driver lost connection with the display · Issue #23921 · godotengine/godot · GitHub Se cierra erroe GLSL2 Nvidia OpenGL driver lost connection with the display · Issue #23921 · godotengine/godot · GitHub](https://user-images.githubusercontent.com/12847027/48944079-1b327780-ef04-11e8-887e-4026b8bd0287.jpg)
Se cierra erroe GLSL2 Nvidia OpenGL driver lost connection with the display · Issue #23921 · godotengine/godot · GitHub
![GLES2 error: initialize: Directional shadow framebuffer status invalid on macOS · Issue #26570 · godotengine/godot · GitHub GLES2 error: initialize: Directional shadow framebuffer status invalid on macOS · Issue #26570 · godotengine/godot · GitHub](https://user-images.githubusercontent.com/7645683/54211332-caae4c80-44e9-11e9-89e9-e0089428c64f.png)
GLES2 error: initialize: Directional shadow framebuffer status invalid on macOS · Issue #26570 · godotengine/godot · GitHub
![Godot crashes on window resize on NVIDIA graphics cards (fixed in `master`) · Issue #24702 · godotengine/godot · GitHub Godot crashes on window resize on NVIDIA graphics cards (fixed in `master`) · Issue #24702 · godotengine/godot · GitHub](https://user-images.githubusercontent.com/13004169/64130392-a6f9fe00-cdca-11e9-8f25-e23c35b2bafb.png)
Godot crashes on window resize on NVIDIA graphics cards (fixed in `master`) · Issue #24702 · godotengine/godot · GitHub
editor/script_editor_debugger.cpp:263 - Condition "!breaked" is true. · Issue #43428 · godotengine/godot · GitHub
![tree_exited signal callbacks are run in the editor even when the script is not "tool", can cause editor crash · Issue #27125 · godotengine/godot · GitHub tree_exited signal callbacks are run in the editor even when the script is not "tool", can cause editor crash · Issue #27125 · godotengine/godot · GitHub](https://user-images.githubusercontent.com/4047289/54481558-6adfda80-4836-11e9-9c4a-22d6fc409879.png)
tree_exited signal callbacks are run in the editor even when the script is not "tool", can cause editor crash · Issue #27125 · godotengine/godot · GitHub
![WARNING: cleanup: ObjectDB Instances still exist! when using GetWorld2d().DirectSpaceState · Issue #39216 · godotengine/godot · GitHub WARNING: cleanup: ObjectDB Instances still exist! when using GetWorld2d().DirectSpaceState · Issue #39216 · godotengine/godot · GitHub](https://user-images.githubusercontent.com/43936740/84168793-1dbdd900-aa78-11ea-9788-0dea46b1b82f.png)
WARNING: cleanup: ObjectDB Instances still exist! when using GetWorld2d().DirectSpaceState · Issue #39216 · godotengine/godot · GitHub
![Problem with creating C# project with latest custom mono and godot build · Issue #24361 · godotengine/godot · GitHub Problem with creating C# project with latest custom mono and godot build · Issue #24361 · godotengine/godot · GitHub](https://user-images.githubusercontent.com/44162204/50033410-a4673680-fff8-11e8-99ee-b9ba3e7ee997.png)
Problem with creating C# project with latest custom mono and godot build · Issue #24361 · godotengine/godot · GitHub
![Getting "ERROR: hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1" on every project · Issue #44056 · godotengine/godot · GitHub Getting "ERROR: hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1" on every project · Issue #44056 · godotengine/godot · GitHub](https://user-images.githubusercontent.com/36038081/100955489-ec016880-3516-11eb-9886-8523f451baab.png)
Getting "ERROR: hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1" on every project · Issue #44056 · godotengine/godot · GitHub
WARNING: cleanup: ObjectDB Instances still exist! when using GetWorld2d().DirectSpaceState · Issue #39216 · godotengine/godot · GitHub
![When quitting the editor to the project list, editor settings are lost · Issue #40968 · godotengine/godot · GitHub When quitting the editor to the project list, editor settings are lost · Issue #40968 · godotengine/godot · GitHub](https://user-images.githubusercontent.com/50412868/179479053-400081a4-e08e-437e-9644-01f813c18942.png)